Dark and Darker: Best Maces, Ranked
8. Torch
Stats:
Damage: 10
Style: Two-handed
Classes: All
Movement: N/A
Artifact: None
How to get: Given to all players
The humble Torch is surprisingly useful despite its low damage output. Classified as a mace, it can be wielded by any class, offering a consistent 10 damage. Its primary function, however, is to create a sphere of light around the player, making it invaluable for exploring dark areas of dungeons. Additionally, it can be thrown to illuminate distant locations, aiding in navigation and strategy.
7. Club
Stats:
Damage: 28-36 (depending on weapon tier)
Style: Main hand
Classes: Cleric, Druid, Barbarian
Movement: -20
Artifact: None
How to get: World drop
The Club is a basic yet effective mace. It's a medium-speed weapon, making it ideal for new players. With a 20% slowdown on hit, it applies a player movement speed debuff of -20. This makes it a decent choice for those starting their journey in Dark and Darker.
6. Lute
Stats:
Damage: 20-28 (depending on weapon tier)
Style: Two-handed
Classes: Bard
Movement: -11 to -15 (depending on weapon tier)
Artifact: None
How to get: World drop
Exclusive to the Bard class, the Lute serves as both a weapon and an instrument. It has a relatively low movement debuff and provides decent damage for a non-combat-focused class. The Lute allows Bards to switch seamlessly between combat and support roles.
5. Quarterstaff
Stats:
Damage: 31-39 (depending on weapon tier)
Style: Two-handed
Classes: Barbarian, Wizard, Cleric, Warlock, Druid
Movement: -30
Artifact: Stinky Stick
How to get: World drop
The Quarterstaff, classified as a mace, is versatile and can be used by several classes. It deals substantial blunt damage but is slow, with a significant movement debuff. Its extended reach helps compensate for its slower attack speed.
4. War Hammer
Stats:
Damage: 30-38 (depending on weapon tier)
Style: One-handed (main hand)
Classes: Fighter, Cleric, Druid
Movement: -20
Artifact: None
How to get: World drop
The War Hammer is a solid choice for players favoring a defensive, tank build. It offers moderate speed and damage, with a manageable movement debuff. Its 20% cooldown on hit makes it effective for defensive strategies.
3. Flanged Mace
Stats:
Damage: 32-41 (depending on weapon tier)
Style: One-handed (main hand)
Classes: Fighter, Cleric, Druid
Movement: -20
Artifact: None
How to get: World drop
The Flanged Mace is an upgrade from the War Hammer, offering slightly better damage. It shares similar stats, including a -20 movement debuff and a 20% slowdown on hit. This mace is ideal for players seeking a marginal improvement in their tank build.
2. War Maul
Stats:
Damage: 48-57 (depending on weapon tier)
Style: Two-handed
Classes: Cleric, Barbarian
Movement: -50
Artifact: None
How to get: World drop
The War Maul is a high-damage, slow weapon, best suited for Clerics. It has a significant movement debuff and slow attack speed but deals devastating damage with a 45% slowdown on hit.
1. Morning Star
Stats:
Damage: 35-43 (depending on weapon tier)
Style: One-handed (main hand)
Classes: Cleric, Druid
Movement: -20
Artifact: Pulverizing Prayer
How to get: World drop
The Morning Star is the best one-handed blunt weapon in Dark and Darker. It's restricted to Cleric and Druid classes, offering high DPS with a manageable movement debuff. Its fast attack speed and powerful damage make it a top choice for support classes.
In conclusion, selecting the right mace and leveraging Dark And Darker Gold and Dark And Darker Items are key to mastering Dark and Darker. Whether you're a new player or a seasoned adventurer, this guide will help you navigate the game's weaponry and optimize your character's potential.