The largest problem: Just kite them
I suppose the largest problem with the "Just kite them" method is that almost all of rooms can't be kited in, and people which can have methods to conquer that, like leaping over coffins or tombs, and backpedalling, or maybe ahead pedalling right into a room with a greater beneficial positioning normally is not feasible, buy Dark and Darker Gold at mmoexp and people which might be able to being kited have methods to paintings round that, as an example when you have the peak gain and drop on them, or in case you pin them among an npc and yourself.
For a wizard, who wishes to sluggish to a grinding halt to pop off one or spells if they are lucky, having the barbarian now no longer even prevent or sluggish down really due to the fact there may be no disadvantage for them getting near is simply demanding because you lose get right of entry to in your maximum detrimental unmarried strike spells (chain lightning and fireball) in addition to now no longer being capable of use your maximum detrimental typical spell with magic missile, Sure you could pop invis and haste, however withinside the everyday dungeons this is tantamount to leaving behind your buddies to demise in view that they will be going towards a barbarian who will probable be being sponsored up via way of means of their personal wizard or a cleric, and nobody likes a coward, and in goblin caves you are simply going to run into greater enemies, a trap, or worse, some other player.
Clerics, fighters, and rangers have an amazing deterrent towards barbarians, particularly their mobility at the same time as attacking, A lot of the hazard on the subject of attractive with a barbarian is their longer variety with melee and their excessive health, they could theoretically be from your melee variety and nevertheless get moves in, so the stability is a sluggish assault pace, so for the ones training you could duck inside and out of melee variety pretty easily, specifically if gently armoured, or simply use a protect in case you've one available.
While Rogues do not get shafted everywhere close to as tough as wizards, they nevertheless do not have a beneficial fit up, due to the fact any in a position barbarian will simply purpose kind of of their centre mass, due to the fact even with out the headshot bonus they will greater than possibly deal sufficient to wipe you anyway.
The simplest manner to position down a barbarian is a co-ordinated ranged assault, which in maximum instances is not feasible in view that one birthday birthday celebration may be aggressing from a doorway.
This is of path now no longer taking into account different factors, like is the barb buffed?, which right away adjustments all engagements from a count number of positioning timing and confidence, into, how lengthy till you die or can buff your personal barb, Barb's sluggish flow and assault pace may be absolutely mitigated via way of means of haste, their long term among assaults may be absolutely eliminated with ignite or smite because the bonus harm normally makes the time among assaults beside the point because you handiest want to assault as soon as in maximum instances.
Kiting and positioning need to be excellentb essential to anybody, in preference to mattering to anybody however the maximum devastating melee elegance withinside the game, You sincerely need to be punished for letting your enemy near in while you are not ready, it is simply as actual for wizards as it's miles for the relaxation of the training, however at the same time as Barb need to be punished for simply w+m1-ing into fight he simply is not.
A easy answer that could gain anybody, barbarian included, Change a number of the rooms round and update barbarians pace improve from his talents with a fee assault, via way of means of proscribing how gamers flow while their pace is boosted, however additionally boosting their pace greater, it might supply barbarians probably greater punishing power, however it might additionally pressure barb gamers to consider while's fine to apply it.
A complex answer, 1/2 of barbarian magic resistance from one hundred to 50, and supply them a disadvantage to the usage of their talents as an example perhaps decreasing harm and pace rapidly after the results in their capacity wares off Dark and Darker Gold, make that impact closing 1-2 seconds and decrease their capacity cooldown a touch to compensate, Retune felling awl a touch to both alternate its swing pace or swing perspective to make it both less complicated to assume and block or less complicated to dodge.
In regards to goblin caves, Some enemies need to be resistant to worry, or worry need to have a threat to now no longer proc.
That's simply my feel of path.